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AI Insights · Timothy · April 2022

Top 5 Boxing Games Performance in Cyprus: Q1 2022

Explore the performance of the top 5 boxing games on a unified platform in Cyprus during Q1 2022, including weekly downloads, revenue, and active user trends.

Top 5 Boxing Games Performance in Cyprus: Q1 2022

Throughout the first quarter of 2022, the top 5 boxing games on a unified platform in Cyprus showed varied performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends.

Boxing Star: Real Boxing Fight from THUMBAGE experienced fluctuating weekly revenue, peaking at approximately $89 in the week of March 7. Weekly downloads for this game saw a high of 43 in the week of February 28 but generally hovered around the 20s and 30s throughout the quarter.

Real Boxing 2 by Vivid Games S.A. had a notable peak in weekly revenue, reaching around $56 in late January. The game also saw a strong start in weekly downloads with 95 in the first week of January, maintaining a range mostly between 40 and 70 downloads through the quarter.

Real Boxing: KO Fight Club, also from Vivid Games S.A., showed more modest revenue figures, peaking at about $45 in the first week of January. Weekly downloads were relatively low, with the highest being 31 in early January and most weeks seeing figures in the teens.

WWE Mayhem from Reliance Games had varied weekly revenue, with a significant peak of $37 in late January. The game had a strong performance in weekly downloads, starting at 64 in late December and maintaining a range between 40 and 82 downloads throughout the quarter.

Lastly, Topps® WWE SLAM: Card Trader from The Topps Company, Inc. showed consistent but lower weekly revenue, peaking at $18 in late December. However, there were no recorded weekly downloads for this game during the quarter.

For more detailed insights and data on these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022